| | | 
Rare Member
       
Group: Forum Members Last Login: Today @ 8:55:59 AM Posts: 1,188, Visits: 3,743 |
| Attacks:
Oil Gush:
Base: 5
Water: 5
The opposing engaged creature takes an additional five damage from Fire attacks.
2BP
Rare
(Cardart/loose description of card:Oil is spurting out of Tangath Toborn's arms, onto a Viledriver that is set ablaze, and about to explode.)
==============
Deadly Downdraft
Base: 5
Air: 5
The opposing engaged creature takes an additional five damage from Earth attacks.
2BP
Rare
(A Mipedian just pulled up in a bronzeflight, and fired a current of air upwards, which comes down onto a Kha'rall, slamming it into the dirt)
==============
Fountain Fissure
Base: 5
Air 5
The opposing engaged creature takes an additional five damage from Water attacks.
2BP
Rare
(Hiadrom is slamming down on the ground, sending a large crack in the earth up towards a warbeast. The crack stops just beside Glost, and a gush of water spurts out at at Glost)
==============
Lava Lift
Base: 5
Fire: 5
The opposing engaged creature takes an additional 5 damage from air attacks.
2BP
Rare
(Magmon laughs as a pillar of hot lava spurts out of the ground, forcing a Fluidmorpher into the air. A mipedian in a torwegg is firing a lightning burst at the airborne foe.)
=============
Armour Absorption
Base: 0
Water: 10
The opposing engaged creature takes an additional 5 damage from creatures who have more mugic counters than it.
If armour absorption would deal more than 10 damage, it deals 10 damage instead.
2BP
Rare
(Thar'lyn is suspending a sphere of light-blue water in the air. In the sphere is orth, his stone mail dissolving away.)
============
So that's the attack cycle I made.
The oil is flammable, so it makes fire attacks stronger.
The air shoves them closer to the ground, so it makes earth attacks stronger.
The Earth cracks open the ground and lets the water beneath it surface, thus water attacks are closer.
The fire shoves them upwards, and exposes them to the air, so it make air attacks stronger.
And the m'arillian attack dissolves their natural defenses, so it makes all attacks stronger while they have a mugic advantage. |
| | | | 
Ultra Rare Member
       
Group: Forum Members Last Login: Today @ 3:40:34 PM Posts: 3,507, Visits: 13,428 |
| Really awesome cards I want a few of those for my attack deck 
and the fissure attack shouldnt it be earth? not air... you have 2 attacks listed for air...
EDIT: oh ya, I cant believe I didnt say how awesome those art's sound 
Edited: 11/6/2009 11:57:40 AM by chaotic11 |
| | | | 
Rare Member
       
Group: Forum Members Last Login: Today @ 2:42:52 PM Posts: 891, Visits: 64,965 |
| hmm i like the first one alot xD
if you dont mind i might try drawing art for these
i recently tried drawing creatures but in a bit of a remake style and its alot of fun, i especially like my narfall, i might post it |
| | | | 
Common Member
       
Group: Forum Members Last Login: 11/13/2009 2:26:48 PM Posts: 55, Visits: 82 |
| | These attacks are awsome and make sense. |
| | | | 
Rare Member
       
Group: Forum Members Last Login: Today @ 8:55:59 AM Posts: 1,188, Visits: 3,743 |
| UnderlodX, that'd be cool
And yeah Chaotic11, it should be earth.. 
========================
Oro-Oro,
Muge Infuser
Creature - Overworld Strategist
Rare
40
55
80
30
45
Mugic: 2
Elements: None
One Mugic Counter: Target Muge gains [1MC]. Opposing creatures may not end their turn in that Muge's Spot.
Little did Oro-Oro know just how big his part was in Najarin's success.
========================
Karant,
Warrior's Surge
Creature - Underworld Commander
Rare
55
80
30
40
60
Mugic: 0
Elements: Fire, Earth
At the beginning of your turn, choose target Warrior. It gains Recklessness 5 and Intimidate: Energy 10
"Karant had a unique way of defeating an opponent before the battle even began." - Agitos
========================
Dakyr,
Scout Espionage
Creature - Mipedian Elite
Rare
40
55
30
80
50
Mugic: 1
Elements: Air
Scouts you control on your side of the Battleboard gain "Range" and "Swift 1"
Scouts you control on your opponent's side of the battleboard gain "Untargetable"
There was no room for mistakes in Dakyr's brigade - You infiltrate quickly, on schedule, and leave no one the wiser.
========================
Zaskan,
Elemental Behemoth
Creature - Danian Squadleader
Rare
80
30
55
40
55
Elements: Water, Air
Mugic: 0
Elementalists you control gain 10 energy for each creature you control who shares at least one elemental type with that Elementalist.
Elementalists you control gain 10 to each discipline for each elemental type they have "Element 5" in.
As Tassanil felt a surge of power, a dry smile flashed across his face. The visitors to his reservoir had long overstayed their welcome, and he was about to show them the door.
Edited: 11/7/2009 6:29:34 AM by MandibleMuge |
| | | | 
Rare Member
       
Group: Forum Members Last Login: Today @ 8:55:59 AM Posts: 1,188, Visits: 3,743 |
| Opkort,
Aszil's Consort
Super Rare
Creature - Danian Mandiblor Warrior
Elements: Air, Earth
Mugic: 1
80
25
60
75
65
Hive: Outperform Courage 5
Defender: Earth
[One Danian Mugic] Relocate Opkort to a space on the battleboard adjacent to a noble you control
Unique
An unguarded queen, a bloodthirsty kha'rall, a threat to the hive - All resolved by a single attack from a lightning-quick, red, blur.
=================================
Amber Procession
Battlegear - Super Rare
If equipped creature has 35 or less energy, adjacent creatures you control gain "Defender"
This battlegear begins the game face-up
Unique
From a ravaged homeland to a war-torn, foreign battlefield - Wherever they were headed, Danian Nobles travelled in style
|
| |
|
|