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Common Member
       
Group: Forum Members Last Login: 6/2/2009 2:38:05 PM Posts: 18, Visits: 120 |
| i think it would be great if randomly, in a battle, 2 players can be competing for a card(any type:creature, or mugic, etc) and it doesnt have to be an often thing, just a random draw that happens may be 5 times a day, so the more you play the greater your chances
i also think it would be cool if you can impliment a hunting idea or if you prefer to call it a scanning quest idea, where it sort of like in the cartoon: we would be able to start out in a region of parim and work our way around, finding different things to scan like locations and creatures and all sorts of other things relative to battle, but to make it interesting their would be *** times on creatures(random stats) and mugics and battlegears, and they wouldnt be in the same place over and over again so people cant babysit a spot, and of course there would be a limit on the number of scans you can take in a day to make it fair
another idea i have is to have a random draw or lottory for a chaotic card, and all you would need is to battle at least once to get yourself in the drawing, and everyone only get one spot in the drawing no matter how many battles they have that day, and dandomly out of all the people who fought to be entered int he drawing, only one would be able to get a card.....this ofcourse would have to be not everyday, may just on the weekends
one other suggestion is about trading cards, instead of seeing the name of the cards available up for trading, i think it would be much better if their would be a picture of the card, and when u *** on it a larger image will apear just like in the army build section online, this way people could see exactly whats offered and the stats, so they dont have to bother people
my final suggestion is to earn not only points for ranking after every successful win, but also 1 "coin"/"token" which players can exchange for a chatoic card online, starting with 0 coins in the begining, the coin count should be saved so people can collect for a future goal, and it wouldnt be too easy to get the new card, the more common and fairly weak or not so sought after cards would start at 500 coins and the stronger cards would cost more, with the most valuable or sought after would be about 100,000, or whatever would seem fair, and cards valued in the middle would be priced accordingly
these ideas should make the game more fun and beyond fantastic |
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Uncommon Member
       
Group: Forum Members Last Login: 1/22/2010 4:33:27 PM Posts: 131, Visits: 1,307 |
| i'm from argentina, in south america. here, chaotic cards are not sold and it's impossible for me to get codes for the best cards. although the cards aren't sold, i can watch the programme on TV, and, by playing here and watching the TV, i got some skills in the game. however, i could never beat players with maxxor, chaor and so many powerful cards with my apprentice deck. the only card i have got since i'm playing is that insect that can't do anything in front of tangath toborn in training or frafdo the hero, for example. i know that if you put so powerful cards in wednesdays rewards, people could not buy so many cards, but chaotic cards corp won't fall down if you put a heptadd or a maxxor once! i'd never beat the better players with my poor armies. if i could buy the most powerful cards, i would do it, but to do that i have to go to the united states and it's a bit far away from here!
i hope that moderators and admins of this page will read this and considerate what i'm saying. behind my words there's a big number of players from many countries thinking that.
Another thing. i'm a bit newbie here and i don't know if admins organise tournaments. they can announce them in the page and make topics here for inscriptions. they can make 1v1, 3v3 or 6v6 tournaments, and divide them between tribes or rules (master or apprentice). what could make them better? yeah, prize cards. you can offer good cards (maybe promotional) for the winners. i'm sure that it's a good idea. of course, tournaments must have a players limit - 10, 20 or 30 players in each tournament - to make it easier to organise. the first 30 players inscripted will play. tournaments can be made weekly, monthly, etc, and make special tournament on christmas or something like that. it would be cool and really funny for a great number of players.
I shouldn't say this to admins because they're who make the rules, but these are my ideas and I think they're good. I hope that admins will consider any them.
greetings and thanks from Argentina
Uraneth |
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Common Member
       
Group: Forum Members Last Login: 10/15/2009 12:39:55 AM Posts: 25, Visits: 1,767 |
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I feel the Animations for the attacks should be more exclusive, not generic based on the attack's element. What I mean is that if I use for example "Vine Snare" That there be a specific animation for that attack, not just a rock rising from the earth... It sort of defeats any sort of immersive effect the game might have. Also they should have their own sound effects aswell.
I know this has been said, but I really like the idea of having an army editor in the client. Genius indea in fact.
The entire game should be able to be played from the client itself, thus completly eliminating the need for a website (Other then the forums, sign-up, and other web-essential things.) So when someone signs up, and downloads the client, they should be able to access thier profile, armies, collection, tounaments, Leagues, Etc.
Also I find that when playing the game in full screen the picture quality is significantly decreased. This destroys the visual aspect of the game ruthlessly.
When a location card is chosen it should show on each card the effects of the said location, so that you don't have to keep looking back and forth from the location to your cards. Also they could display the location underneath the cards being played, or behind the battling creatures. More like the show.
When two creatures are battling they cards, instead of merely facing eachother on the mat, should appear at the base of the console beside one another for simple comparrison.
Perhaps allow higher resolutions so that the screen doesn't look so cluttered? that was just a random thought I just came up with, but it sounds like a good idea.
Well, thats all I've got for you right now.
If any of these are put into concideration I thank you.
Dustamatic |
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Common Member
       
Group: Forum Members Last Login: 10/15/2009 12:39:55 AM Posts: 25, Visits: 1,767 |
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I feel the Animations for the attacks should be more exclusive, not generic based on the attack's element. What I mean is that if I use for example "Vine Snare" That there be a specific animation for that attack, not just a rock rising from the earth... It sort of defeats any sort of immersive effect the game might have. Also they should have their own sound effects aswell.
I know this has been said, but I really like the idea of having an army editor in the client. Genius indea in fact.
The entire game should be able to be played from the client itself, thus completly eliminating the need for a website (Other then the forums, sign-up, and other web-essential things.) So when someone signs up, and downloads the client, they should be able to access thier profile, armies, collection, tounaments, Leagues, Etc.
Also I find that when playing the game in full screen the picture quality is significantly decreased. This destroys the visual aspect of the game ruthlessly.
When a location card is chosen it should show on each card the effects of the said location, so that you don't have to keep looking back and forth from the location to your cards. Also they could display the location underneath the cards being played, or behind the battling creatures. More like the show.
When two creatures are battling they cards, instead of merely facing eachother on the mat, should appear at the base of the console beside one another for simple comparrison.
Perhaps allow higher resolutions so that the screen doesn't look so cluttered? that was just a random thought I just came up with, but it sounds like a good idea.
Well, thats all I've got for you right now.
If any of these are put into concideration I thank you.
Dustamatic |
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Common Member
       
Group: Forum Members Last Login: 1/10/2009 10:08:11 PM Posts: 9, Visits: 61 |
| | I notice that when I play on 6v6 that the back row is kinda pushed off the screen when the creature up a few rows are fighting. This means I can't use my back row creature's abilities. It is not like they are gone forever but not usable for a short time. |
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Common Member
       
Group: Forum Members Last Login: 3/14/2009 2:38:09 PM Posts: 14, Visits: 274 |
| | hey ive been wating fora long time to chat and u could give rewards |
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Common Member
       
Group: Forum Members Last Login: 3/14/2009 2:38:09 PM Posts: 14, Visits: 274 |
| | hey ive been wating fora long time to chat and u could give rewards |
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Common Member
       
Group: Forum Members Last Login: 3/14/2009 2:38:09 PM Posts: 14, Visits: 274 |
| | hey ive been wating for a long time to chat and u could give rewards |
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Common Member
       
Group: Forum Members Last Login: 12/11/2008 1:50:45 AM Posts: 11, Visits: 40 |
| | Vaaric Armor is a broken card in apprentice version games: there's no way to get rid of it and can often create an undefeatable monster, even if it is unique. Consider banning the card from apprentice games. |
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Common Member
       
Group: Forum Members Last Login: 12/11/2008 1:50:45 AM Posts: 11, Visits: 40 |
| | Vaaric Armor is a broken card in apprentice style games: there's no way to get rid of it and it creates a potentially undefeatable monster. Consider banning the card in apprentice format. |
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